CREATING POLYGON PRIMITIVES For game environment modeling you will be working with polygons. You will start with basic geometric shapes to model from such as a cube, cylinder, plane and sphere. Two ways to create Polygonal Primitive objects are through Polygon Shelf and through Create menu. Create > Polygon Primitives: Choose Object: Polygon Shelf: Creating Polygon Primitives using any of the two methods above will place an object in the center of the scene. This center of the scene is known as 0, 0, 0 XYZ location or world origin: Going back to Create > Polygon Primitives, you will notice a small box next to each object: This is tool settings menu. Many functions in Maya LT/Maya contain this option. In the case of Polygon Primitives, you use an option menu to define few parameters prior to creating that object. So instead of creating a cube first then resizing it, you can enter specific values and create it: Every time you create the same Polygon Pri...