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Showing posts from September, 2017

box modelling in maya

CREATING POLYGON PRIMITIVES For game environment modeling you will be working with polygons. You will start with basic geometric shapes to model from such as a cube, cylinder, plane and sphere. Two ways to create Polygonal Primitive objects are through Polygon Shelf and through Create menu. Create > Polygon Primitives: Choose Object: Polygon Shelf: Creating Polygon Primitives using any of the two methods above will place an object in the center of the scene. This center of the scene is known as 0, 0, 0 XYZ location or world origin: Going back to Create > Polygon Primitives, you will notice a small box next to each object: This is tool settings menu. Many functions in Maya LT/Maya contain this option. In the case of Polygon Primitives, you use an option menu to define few parameters prior to creating that object. So instead of creating a cube first then resizing it, you can enter specific values and create it: Every time you create the same Polygon Pri...