Skip to main content

Welcome to animation

Hi, everyone this is the blog that will cover everything you want to about animation.
This blog will help you to know how to animate anything you want. If you want to pursue your career as animator then you are at the best place.

Let’s begin with the basic of animation. If you want to be animator you need some platform. So for animation we have platform like Maya, 3ds Max,blender and many more. Maya and 3ds Max are professional animation software used by professional and blender is a open source animation software.
Both software works the same and they do a perfect job but Autodesk is more prefer than the blender because its more powerful and more easy to use then other animation software.
This blog will be more focus on the usage of Maya and now let us begin. First I will be more about installing the software. You can install the software by visiting the official website of maya http://www.autodesk.com/education/free-software/maya. Visit this link and you will be able to download the free version of software for limited use and you can also download the student version for the 3 years. As animation needs more power than any other tasks in a computer so you have to boost up your computer power to the most. So see the system requirement and install the software in your system.
Software
Operating System
  • Microsoft® Windows® 7 (SP1) and Windows® 10 Professional operating system
  • Apple® Mac OS® X 10.10.5, and 10.11.x operating system
  • Red Hat® Enterprise Linux® 6.5  & 7.2 WS operating system
  • CentOS 6.5  & 7.2 Linux operating system
  • Nvidia Guide for Virtualization with GRID & VMWare
Browser
Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
  • Apple® Safari® web browser
  • Google Chrome™ web browser
  • Microsoft® Internet Explorer® web browser
  • Mozilla® Firefox® web browser

This is the basic system requirement for installing the latest version of Maya 2017. You can install it


Let’s catch up again when you have made your system ready and next we will learn how to animate things.

Comments

Popular posts from this blog

Creating a cup in maya

In this tutorial we will make a coffee cup out of polygons. Select the  Modeling  section of Maya,  choose from upper left, status line. Select  Create->Polygon Primitives->Cylinder->      Set the  Axis  to  Y      Set the  Radius  to  2      Set the  Height  to  4       Set the  Axis divisions  to  10       Set the  Height divisions  to  3       Set the  Cap divisions  to  0 Select by  component type    and make sure the faces button      is pushed in; this will allow you to select faces. Select the top face. Select Edit Mesh->Extrude Click the red box at the end of the red arrow of the extrude manipulator to change to scale mode. Pick thelight blue0  box  at the center of the man...

TEXTURING / Substance for Mental Ray in Maya

TEXTURING / Substance for Mental Ray in Maya Just like Mental Ray render for Maya, you need to enable Substance inside Plug-In Manager. Once you enable Substance, you will have 2 extra nodes you can use inside Hypershade: Of course by itself the Substance node does nothing, you actually need to use the Substance archives node, it comes with Substance Bonus Tools as examples: Once you load the Substance archive, you can start using the "preset" procedural texture, it comes with parameters that you can adjust and animate: To create the Substance archive yourself, you actually need Substance Designer, another additional tool that will cost you. http://www.allegorithmic.com/products/substance-designer-4 SUBSTANCE FOR MENTAL RAY RENDER Maya Substance will work right away if you are rendering using Maya Software Render, but it will NOT render if you use Mental Ray. Surprised? No, because this is Maya and it always has that extra additional workflow ...

Selection & Duplication In Maya

Selection Modes Let's continue by discussing the different selection options in Maya. Place a cube in your scene and click on it—the cube's edges will turn green, indicating that the object has been selected. This type of selection is called Object Mode . Maya has a number of additional selection types, and each one is used for a different set of operations. To access Maya's other selection modes, hover your mouse pointer over the cube and then click and hold the right mouse button (RMB) . A menu set will appear, revealing the Maya's component selection modes— Face , Edge , and Vertex being the most important. In the fly menu, move your mouse to the Face option and release the RMB to enter face selection mode. You can select any face by clicking its center point and can then use the manipulator tools we learned in the previous lesson to modify the shape of the model. Select a face and practice moving, scaling, or rotating it like we've done in the e...