Achieving a realistic render can be a challenging task, especially when re-creating a real-world object or scene. In this two-part tutorial, you learn how to build and render a realistic glass of water, complete with accurate caustics in Maya. 1. Modeling the Glass Step 1 Create a new Maya project. Press the Spacebar to show the default views. We will start working with the side orthographic view. Step 2 To create the glass, we'll start with a CV Curve . Go to Create > CV Curve Tool . Step 3 Press X to snap the first vertex of the curve to the center (as shown in the image) and continue creating vertices for the shape of the glass. Step 4 End the CV Curve at the center of the view, it is important that the start and end vertices are aligned, as shown. Step 5 Select the curve and from the Surfaces menu, go to Surfaces > Revolve and click on the Options ...