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Showing posts from May, 2017

Create Realistic Glass and Caustics in Maya

Achieving a realistic render can be a challenging task, especially when re-creating a real-world object or scene. In this two-part tutorial, you learn how to build and render a realistic glass of water, complete with accurate caustics in Maya. 1.  Modeling the Glass Step 1 Create a new Maya project. Press the  Spacebar  to show the default views. We will start working with the  side  orthographic view. Step 2 To create the glass, we'll start with a  CV Curve . Go to  Create > CV Curve Tool . Step 3 Press  X  to snap the first vertex of the curve to the center (as shown in the image) and continue creating vertices for the shape of the glass. Step 4 End the CV Curve at the center of the view, it is important that the  start  and  end  vertices are aligned, as shown. Step 5 Select the curve and from the  Surfaces  menu, go to  Surfaces > Revolve  and click on the  Options ...