In this tutorial we will make a coffee cup out of polygons.
Select the Modeling section of Maya, choose from upper left, status line. Select Create->Polygon Primitives->Cylinder-> Set the Axis to Y Set the Radius to 2 Set the Height to 4 Set the Axis divisions to 10 Set the Height divisions to 3 Set the Cap divisions to 0 Select by component type Select Edit Mesh->ExtrudeClick the red box at the end of the red arrow of the extrude manipulator to change to scale mode. Pick thelight blue0 box at the center of the manipulator and scale down the face a little. Select Edit Mesh->Extrude (again) Click the blue arrow and pull the polygon face down into the cup close to the bottom. Go to the front view and press the Go back to the perspective view and rotate the model until you are looking at a face perpendicular to an axis. Select Mesh Tools->Multi-CutClick on the left edge and drag down until the point snaps to the midpoint of the segment then release. Now click on the right edge and drag down until the point snaps to the midpoint of the segment then release. Hit enter. Turn on faces again by pressing component type Select Windows->Settings/Preferences->Preferences Select Modeling uncheck Keep Faces Together. Pick the two new faces and select Edit Mesh->Extrude. Click one of the colored boxes to show the center scale box.w Scale them down by using the center scale box icon. Select another tool, such as the Move tool to stop this tool Deselect the bottom polygon (while holding shift) and select Edit Mesh->Extrude (or hold down the space bar and select Recent Commands->Extrude). Pull the polygon out a little in the Z direction and click the blue circle to activate rotation and rotate the polygon forward and down a little Extrude again and pull the polygon forward and rotate it forward a little. (Hit g hot key to run the tool again.) Extrude once more and rotate the face so that it is parallel with the grid, you may have to scale it a little so that it stays in proportion. Extrude faces one more time and tilt the new face in towards the side of the cup. When you get it where you want it hit the delete key to remove the face at the end. We need to delete this face in order to stitch the cup handle back onto the cup body. Select the face on the coffee cup where the handle will join the side of the cup and Extrude it out towards the handle. With the last face you just extruded still selected hit the delete key. Now we are ready to stitch the handle Select Mesh Tools->Target Weld Use the right mouse menu to select an edge. Hold down the mouse and pull over to the edge you want to match up to. This also works with vertices, etc. Now the rough body of the cup is complete. Move the points of the handle to get a more desirable shape. Pick your object and select Mesh->Smooth to smooth your polygon shape. |
Selection Modes Let's continue by discussing the different selection options in Maya. Place a cube in your scene and click on it—the cube's edges will turn green, indicating that the object has been selected. This type of selection is called Object Mode . Maya has a number of additional selection types, and each one is used for a different set of operations. To access Maya's other selection modes, hover your mouse pointer over the cube and then click and hold the right mouse button (RMB) . A menu set will appear, revealing the Maya's component selection modes— Face , Edge , and Vertex being the most important. In the fly menu, move your mouse to the Face option and release the RMB to enter face selection mode. You can select any face by clicking its center point and can then use the manipulator tools we learned in the previous lesson to modify the shape of the model. Select a face and practice moving, scaling, or rotating it like we've done in the e...
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