In this tutorial we will make a coffee cup out of polygons.
Select the Modeling section of Maya, choose from upper left, status line. Select Create->Polygon Primitives->Cylinder-> Set the Axis to Y Set the Radius to 2 Set the Height to 4 Set the Axis divisions to 10 Set the Height divisions to 3 Set the Cap divisions to 0 Select by component type Select Edit Mesh->ExtrudeClick the red box at the end of the red arrow of the extrude manipulator to change to scale mode. Pick thelight blue0 box at the center of the manipulator and scale down the face a little. Select Edit Mesh->Extrude (again) Click the blue arrow and pull the polygon face down into the cup close to the bottom. Go to the front view and press the Go back to the perspective view and rotate the model until you are looking at a face perpendicular to an axis. Select Mesh Tools->Multi-CutClick on the left edge and drag down until the point snaps to the midpoint of the segment then release. Now click on the right edge and drag down until the point snaps to the midpoint of the segment then release. Hit enter. Turn on faces again by pressing component type Select Windows->Settings/Preferences->Preferences Select Modeling uncheck Keep Faces Together. Pick the two new faces and select Edit Mesh->Extrude. Click one of the colored boxes to show the center scale box.w Scale them down by using the center scale box icon. Select another tool, such as the Move tool to stop this tool Deselect the bottom polygon (while holding shift) and select Edit Mesh->Extrude (or hold down the space bar and select Recent Commands->Extrude). Pull the polygon out a little in the Z direction and click the blue circle to activate rotation and rotate the polygon forward and down a little Extrude again and pull the polygon forward and rotate it forward a little. (Hit g hot key to run the tool again.) Extrude once more and rotate the face so that it is parallel with the grid, you may have to scale it a little so that it stays in proportion. Extrude faces one more time and tilt the new face in towards the side of the cup. When you get it where you want it hit the delete key to remove the face at the end. We need to delete this face in order to stitch the cup handle back onto the cup body. Select the face on the coffee cup where the handle will join the side of the cup and Extrude it out towards the handle. With the last face you just extruded still selected hit the delete key. Now we are ready to stitch the handle Select Mesh Tools->Target Weld Use the right mouse menu to select an edge. Hold down the mouse and pull over to the edge you want to match up to. This also works with vertices, etc. Now the rough body of the cup is complete. Move the points of the handle to get a more desirable shape. Pick your object and select Mesh->Smooth to smooth your polygon shape. |
By now you should know how to create a polygon primitive and begin modifying its shape by pushing and pulling edges, faces, and vertices . That's a step in the right direction, but it's really only part of the battle—it's virtually impossible to create a highly complex model from a basic primitive without making wholesale alterations to the mesh. To truly begin making finished 3D pieces , we need to learn how to modify the topology of our model by adding faces and edges where we need more detail or control. There are literally dozens of different tools in Maya's modeling shelf, but many of them are only useful in specific situations. In practice, you'll probably spend 90% of your time using the same five or six commands. Instead of introducing every single tool Maya has to offer and having you forget how to use half of them, in the next few lessons we'll take a look some of the most commonly used techniques in Maya's polygon workflow. Insert E...
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