CREATING POLYGON PRIMITIVES For game environment modeling you will be working with polygons. You will start with basic geometric shapes to model from such as a cube, cylinder, plane and sphere. Two ways to create Polygonal Primitive objects are through Polygon Shelf and through Create menu. Create > Polygon Primitives: Choose Object: Polygon Shelf: Creating Polygon Primitives using any of the two methods above will place an object in the center of the scene. This center of the scene is known as 0, 0, 0 XYZ location or world origin: Going back to Create > Polygon Primitives, you will notice a small box next to each object: This is tool settings menu. Many functions in Maya LT/Maya contain this option. In the case of Polygon Primitives, you use an option menu to define few parameters prior to creating that object. So instead of creating a cube first then resizing it, you can enter specific values and create it: Every time you create the same Polygon Pri...
Create a coin 3D model render Disconnect file from color Select arrow and hit delete button: Enlarge Image Enlarge Image Now if you render it with mental ray, it's will be something like this: Enlarge Image So what we need to do is create approximation for displacement Open Approximation editor: Enlarge Image Click create button: Enlarge Image Select coin and click assign button: Enlarge Image Now click edit button and adjust it: Enlarge Image Also open file node with our texture and decrease alpha gain: Enlarge Image Try to render, you can see there it's very low details: Enlarge Image So we need to add details to geometry, I made it's simply by extruding faces, and scale them down Also you will need to create new UV (just repeat steps as shown above): Enlarge Image Now try to render I also set alpha gain a little lower value, 0.03 Enlarge Image So finally tweak blinn as metal and make final ...