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box modelling in maya

CREATING POLYGON PRIMITIVES For game environment modeling you will be working with polygons. You will start with basic geometric shapes to model from such as a cube, cylinder, plane and sphere. Two ways to create Polygonal Primitive objects are through Polygon Shelf and through Create menu. Create > Polygon Primitives: Choose Object: Polygon Shelf: Creating Polygon Primitives using any of the two methods above will place an object in the center of the scene. This center of the scene is known as 0, 0, 0 XYZ location or world origin: Going back to Create > Polygon Primitives, you will notice a small box next to each object: This is tool settings menu. Many functions in Maya LT/Maya contain this option. In the case of Polygon Primitives, you use an option menu to define few parameters prior to creating that object. So instead of creating a cube first then resizing it, you can enter specific values and create it: Every time you create the same Polygon Pri...
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creating a coin part three

Create a coin 3D model render Disconnect file from color Select arrow and hit delete button: Enlarge Image Enlarge Image Now if you render it with mental ray, it's will be something like this: Enlarge Image So what we need to do is create approximation for displacement Open Approximation editor: Enlarge Image Click create button: Enlarge Image Select coin and click assign button: Enlarge Image Now click edit button and adjust it: Enlarge Image Also open file node with our texture and decrease alpha gain: Enlarge Image Try to render, you can see there it's very low details: Enlarge Image So we need to add details to geometry, I made it's simply by extruding faces, and scale them down Also you will need to create new UV (just repeat steps as shown above): Enlarge Image Now try to render I also set alpha gain a little lower value, 0.03 Enlarge Image So finally tweak blinn as metal and make final ...

creating a coin part two

Select empty UV set: Enlarge Image Grab top central vertex: Enlarge Image Press Ctrl+F11 Enlarge Image Create new UVs: Enlarge Image Create new blinn material: Enlarge Image Connect to color our texture that we created: Click on checkers opposite to Color, and choose file node Enlarge Image Load texture: Enlarge Image Assign it to coin Enlarge Image Open UV editor and move UVs as on picture: Enlarge Image Select blinn1SG and drag file node to Displacement mat.: