BASIC / Transfer Attribute For Projection
There is a saying:
The more you know, the more you realize how little you know.
Meaning, there are still plenty to learn and explore. However time is usually the issue. This has never been so true, especially in Computer Graphics field. So much to learn, so little time.
TRANSFER ATTRIBUTE VERTEX POSITION
Anyway, look at this Transfer Attributes command in Maya, for example. One would think this is for transferring UV or Color, but in fact it is also useful to Project One Mesh over another Mesh, when Vertex Position is enabled.
The more you know, the more you realize how little you know.
Meaning, there are still plenty to learn and explore. However time is usually the issue. This has never been so true, especially in Computer Graphics field. So much to learn, so little time.
TRANSFER ATTRIBUTE VERTEX POSITION
Anyway, look at this Transfer Attributes command in Maya, for example. One would think this is for transferring UV or Color, but in fact it is also useful to Project One Mesh over another Mesh, when Vertex Position is enabled.
BEFORE:
In this case, I select the big sphere (surface to project into) and then the "Maya" text, finally apply "Transfer Attributes". Mesh-Transfer Attributes, with option below. But you can always change the setting of the Transfer Attributes node later.
AFTER:
The effect is LIVE too, and quite stable.
This is probably similar to SOuP Ray Project node:
MEANWHILE IN BLENDER...
Equivalent to that in Blender will be using Shrinkwrap Modifier:
What neat in Blender is that the text object is LIVE and editable.
Blender Text Object is 100x times more robust than Maya's Text Object
and it is editable.
It is just a very different implementation.
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