TEXTURING / Substance for Mental Ray in Maya Just like Mental Ray render for Maya, you need to enable Substance inside Plug-In Manager. Once you enable Substance, you will have 2 extra nodes you can use inside Hypershade: Of course by itself the Substance node does nothing, you actually need to use the Substance archives node, it comes with Substance Bonus Tools as examples: Once you load the Substance archive, you can start using the "preset" procedural texture, it comes with parameters that you can adjust and animate: To create the Substance archive yourself, you actually need Substance Designer, another additional tool that will cost you. http://www.allegorithmic.com/products/substance-designer-4 SUBSTANCE FOR MENTAL RAY RENDER Maya Substance will work right away if you are rendering using Maya Software Render, but it will NOT render if you use Mental Ray. Surprised? No, because this is Maya and it always has that extra additional workflow ...
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